| setscale number | Makes objects change size. Click on object to enlarge or make smaller then enter cheat. Number ranges from .5 to 2. 1 is normal size. |
| FOV # | Change the angle of your point of view (default is 75) |
| TFOW | Toggles fog of war that hides the map |
| player.setcrimegold 0 | Removes Bounty on your head. NOTE: If being chased by city guards, you must leave the city and go back for it to work on them. |
| tws | Toggle water |
| pov [#] | Set point of view angle (75 by default) |
| showquesttargets | Show current quest targets |
| showquestlog 1 | Show completed quest log |
| showquestlog 0 | Show current quest log |
| showquestlog | Show quest log |
| showfullquestlog [quest id] | Show all log entries for indicated quest |
| lock [1-100] | Lock selected door or container |
| help | List console commands |
| hairtint (red/green/blue) | Change player hair colour |
| savegame [filename] | Save game |
| setcamerafov [degrees] | Set camera field of view (75 by default) |
| ShowBirthSignMenu | Show the sign selection screen |
| ShowRaceMenu | Show the name/race/appearance selection screen |
| ShowClassMenu | Show the class selection screen |
| player.payfine | Guards stop attacking you and bounty is paid off. |
| stopcombat | Immediately stops the combat of the selected friend/foe. |
| PCB | Purge cell buffer. This will free up used memory, often times increasing fps after any given amount of time in game. Best used while in interior cells |
| coc toddtest | Teleports player to developer testing grounds. |
| Without targeting, type "tgm" | God Mode |
| Click a locked door or chest, type "unlock" | Unlocks target object |
| Click any human or creature, type "kill" | Instant kills |
| tfh | Toggle Full Help |
| player.setAV <#> | Increase (Or decrease) Ability or Attribute |
| player.additem 0000000F 'XXX' | Adds the desired amount of gold. Replace the 'XXX' with the amount wanted. |
| player.AddSpell 00000000 | gives you spell 00000000 (use other hex combinations for spells) |
| player.AddItem 00000000 # | gives you # of item 00000000 (use other hex combinations for items) |
| modpcs skill 100 | adds 100 points to the skill |
| modpca luck 100 | adds 100 pointsto an attribute (here luck) |
| Showbirthsignmenu | Allows you to change your birthsign |
| advskill skill # | Forces a skill level up of # levels, example: advskill blade 4 |
| player.setlevel 1 | Changes player level to desired number. Use 1-255 |
| advlevel | forces a level up with the levelup screen. |
| showclassmenu | Allows you to change your class |
| caqs | Completes all quest stages |
| ShowSubtitle | Toggles NPC conversation subtitles |
| psb | Add all spells to player |
| SexChange | Changes your gender |
| TCL | Toggles collision ( noclip anyone?:), you go in the direction your facing, up/down/etc ) |
| TDT | Toggle debug display (FPS etc) |
| TLL | Toggle land LOD |
| TDETECT | Toggle AI detection |
| SSG | Creates a window with the full game scene graph |
| movetoqt | Teleports you to your quest target (for lazy bums) makes the game ALOT shorter >:) |
| qqq | exit game without using menus |
| tcai | Toggle combat ai, "sitting ducks" springs to mind |
| TS | Toggle sky |
| TLV | Toggle leaves |
| TWF | Toggle wireframe mode |
| TAI | Toggle AI |
| TG | Toggle Grass |
| TT | Toggle trees |
| TM | Toggles hiding of all menus (for taking screenshots) |
| tfc | "ufo cam", freeflyng camera |
player.additem
| Gives the player the given item and amount of the item. |
| SetPCInfamy | gives you infamy |
| SetPCFame | gives you fame |
| PlaceAtMe , ,, | spawns a npc or item or creature where you put the cords in this recuires a ref. |
| resurrect | Resurrect targeted monster/human. |
| player.removespell | Removes specified spell |
| player.removeitem <#> | Removes any item |
| player.completequest | Removes active quest specified (doesn't complete it) |
| player.setstage | Advances specific quest to specified stage |
| coc testinghall | Teleports player to an area with all objects, monsters, and NPCs in-game. |
| player.placeatme | Summon a NPC at your current location |
| twr | Toggles Water Radius |
| set timescale to | Set the speed at which time flows, 30 is default and 1.0 is real-time. |
| drop amount | drops the item |
| equipitem | equips the item |
| ModDisposition ObjREF Amount | modifies actor's disposition towards ObjREF. Example: ModDisposition 014 -100 makes your target strongly dislike __ you __ |
| GetPos X | shows target's X coordinate in the scene. Y and Z are also valid. Use Player.GetPos X or "014".GetPos X to find out where you are on the X-axis! |
| SetPos X Value | set target's X coordinate, i.e., move the target. Use Player.SetPos Z to train acrobatics. Be careful not to move something beyond your reach.. |
| MoveTo ObjREF | move target to ObjREF. You might enlist 'frequently visited' ObjREFs for further fast-travel, or even create your own 'places' by dropping items.. |
| SetAV AValue Amount | set some ability or skill (AValue to be Marksman, LightArmor, etc.) Also not-so obvious values are: Aggression, Energy, Confidence, Responsibility.. |
| SetAV Aggression 100 | target should attack anybody it doesn't like, without prompt |
| SetCrimeGold 2000 | set a bounty on actor's head. Use upon a character you want punished by guards. Also should be funny using it on town guards themselves. |
| StopCombat | actor stops combat, hides its weapon. Actor will start again, if it finds proper targets. |
| SetItemValue Amount | (should be used on items, not actors) Sets item's price |
| CreateFullActorCopy | create a fully identical copy of a target for some purpose. All attributes, spells, and items copy. |
| Player.CreateFullActorCopy | places another "Yourself" near you. You even might test "yourself" in combat, but be careful with all those guilds stuff.. |
| SetActorFullName "John Doe" | change actor's name |
| DeleteFullActorCopy | removes selected target if it was a copy created with CreateFullActorCopy (Now, after you had plenty fun with your replica, it's time to release it) |
| DuplicateAllItems DestinationObjREF | copy items from target actor (or chest or other container) into object referenced by DestinationObjREF. |
| RemoveAllItems | remove all items from target. Use Player.RemoveAllItems to strip off any stolen and not stolen goods from yourself. |
| PRID Player | select yourself as a target. In theory, one can also select other named objects, but for now other names are unknown. |
| Look ObjREF | target looks towards referenced object |
| StopLook | target stops looking (this is to cancel any previous Look cheat) |
| Drop TypeREF Amount | an item of given type drops out from selected target's inventory. Item is treated owned by target, so you will steal it on picking up |
| UnEquipItem TypeREF | target deactivates an item of given type (may be used to disarm or undress target). |
| SetBarterGold Amount | sets amount of gold a merchant has for trade. (don't forget to first select any merchant as a target :J) |
| ShowSpellMaking | Forces up spell creation screen |
| Killall | Kills Everything Where You Are (If You Are In A Town Outside It Kills Everything Outside) |
| lock [value] | Lock a door |
| tmm 1 | Shows all map markers |
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