Medieval 2: Total War Cheat Codes
Console codes
Medieval 2: Total War Unlockables
Unlock all factions
Medieval II Total War\data\world\maps\campaign\imperial_campaign
Then find the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the game and you should have every faction available.
You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs.
Remember to make BACKUPS before you are editing the game files!!!!
Cheat | Effect |
---|---|
add_money "amount" | Gives you the specific amount of gold. |
auto_win "attacker/defender" | When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. |
give_trait this "trait" "level number" | Allows you to give any trait your faction can have to a specific general. |
process_cq "settlement name" | Anything in the city's building queue will be built automatically. |
add_population "settlement name" "amount" | Allows you to give a city more population automatically. |
toggle_fow | Toggles on or off the fog of war. You can see the whole world map when inputted. |
move_character z x,y | z=name of settlement or unit without title (except Captain). x,y=coords |
show_cursorstat | Shows coordinates under mousecursor in format x,y |
character_reset | Allows a character to move again. Does not always work |
Create a Unit
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"
Example -
creat_unit "London" Longbowmen 2 9 3 3
^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon
Cheat | Effect |
---|---|
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" | Creates Unit at any settlement/general you like |
Adding Units to Stacks
Cheat | Effect |
---|---|
rogan | Elephant Artillery |
vindaloo | Elephant Rocketeer |
george | Mercenary Monster Ribault |
madras | Elephants |
houston | Mercenary Rocket Launcher |
istanbul | Mercenary Monster Bombard |
Detailed Codes for Several Console Commands
give_trait this TRAITNAME #
Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.
Cheat | Effect |
---|---|
GoodCommander 5 | Increases command skill. |
GoodInfantryGeneral 1 | Increases command skill (situational) |
GoodCavalryGeneral 1 | Increases command skill (situational) |
GoodAmbusher 5 | Increases command skill (situational) |
GoodAttacker 5 | Increases command skill (situational) |
GoodDefender 5 | Increases command skill (situational) |
GoodAdministrator 3 | Increased Law, Trade Income |
Intelligent 3 | Increased Command, Income |
VictorVirtue 3 | Increases Chivalry |
PublicFaith 4 | Increases Piety |
BattleChivalry 5 | Increases Chivalry |
NaturalMilitarySkill 3 | Increases Command |
Energetic 3 | Increases Movement Points |
HaleAndHearty 3 | More kids, increased general's hitpoints |
PoliticsSkill 3 | - loyalty, + authority |
MathematicsSkill 3 | Increased Income |
FathersLegacy 3 | Increases Authority |
GoodTrader 3 | Increased Trade Income |
GoodMiner 3 | Increased Mining Income |
HighPersonalSecurity 3 | Increases Peraonal Security |
BattleDread 4 | Increases Dread |
Loyal 3 | +Chivalry,Loyalty |
Brave 3 | +morale |
Adding Ancillaries to Generals
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS
Cheat | Effect |
---|---|
brilliant_inventor | +30 build points, +1 farming, 20% bonus on mining income |
bard | Adds Morale, Popularity |
drillmaster | +25% movement, unit recruitment discounted |
apothecary | Have more kids. |
doctor | Have more kids, improves casualty recovery chance. |
scribe_ancillary | Adds Authority, Income Bonuses |
mentor | Increases Command |
foodtaster | Increases Personal Security |
tutor | Increases Piety, Trade Income |
bodyguard | Increases Peraonal Security, Decreases Popularity |
swordbearer | Increases Hit Points, Personal Security |
shieldbearer | Increases Hit Points, Lowers Morale |
Giving Ancillaries and Traits to Apies/Assassins
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins
NOTE: For the ones marked "TRAIT", use the command:
give_trait this TRAITNAME #
instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.
Cheat | Effect |
---|---|
dancer | +2 to agent's skill |
catamite | +1 to agent's skill |
courtesan | +1 to agent's skill |
pickpocket | +1 to agent's skill |
GoodSpy 5 | TRAIT +1-5 to spy's skill |
GoodAssassin 5 | TRAIT +1-5 to assassin's skill |
GoodSaboteur 3 | TRAIT +1-3 to assassin's saboteur skill |
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