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Medieval II: Total War Hints & Cheats PC


Medieval 2: Total War Cheat Codes

Console codes

Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.

Medieval 2: Total War Unlockables

Unlock all factions

Find this directory:
Medieval II Total War\data\world\maps\campaign\imperial_campaign
Then find the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the game and you should have every faction available.
You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs.
Remember to make BACKUPS before you are editing the game files!!!!
Cheat Effect
add_money "amount" Gives you the specific amount of gold.
auto_win "attacker/defender" When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
give_trait this "trait" "level number" Allows you to give any trait your faction can have to a specific general.
process_cq "settlement name" Anything in the city's building queue will be built automatically.
add_population "settlement name" "amount" Allows you to give a city more population automatically.
toggle_fow Toggles on or off the fog of war. You can see the whole world map when inputted.
move_character z x,y z=name of settlement or unit without title (except Captain). x,y=coords
show_cursorstat Shows coordinates under mousecursor in format x,y
character_reset Allows a character to move again. Does not always work

Create a Unit

Use the console to enter the following
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"

Example -
creat_unit "London" Longbowmen 2 9 3 3
^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon
Cheat Effect
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" Creates Unit at any settlement/general you like

Adding Units to Stacks

Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units
Cheat Effect
rogan Elephant Artillery
vindaloo Elephant Rocketeer
george Mercenary Monster Ribault
madras Elephants
houston Mercenary Rocket Launcher
istanbul Mercenary Monster Bombard

Detailed Codes for Several Console Commands

Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:
give_trait this TRAITNAME #
Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.
Cheat Effect
GoodCommander 5 Increases command skill.
GoodInfantryGeneral 1 Increases command skill (situational)
GoodCavalryGeneral 1 Increases command skill (situational)
GoodAmbusher 5 Increases command skill (situational)
GoodAttacker 5 Increases command skill (situational)
GoodDefender 5 Increases command skill (situational)
GoodAdministrator 3 Increased Law, Trade Income
Intelligent 3 Increased Command, Income
VictorVirtue 3 Increases Chivalry
PublicFaith 4 Increases Piety
BattleChivalry 5 Increases Chivalry
NaturalMilitarySkill 3 Increases Command
Energetic 3 Increases Movement Points
HaleAndHearty 3 More kids, increased general's hitpoints
PoliticsSkill 3 - loyalty, + authority
MathematicsSkill 3 Increased Income
FathersLegacy 3 Increases Authority
GoodTrader 3 Increased Trade Income
GoodMiner 3 Increased Mining Income
HighPersonalSecurity 3 Increases Peraonal Security
BattleDread 4 Increases Dread
Loyal 3 +Chivalry,Loyalty
Brave 3 +morale

Adding Ancillaries to Generals

As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS
Cheat Effect
brilliant_inventor +30 build points, +1 farming, 20% bonus on mining income
bard Adds Morale, Popularity
drillmaster +25% movement, unit recruitment discounted
apothecary Have more kids.
doctor Have more kids, improves casualty recovery chance.
scribe_ancillary Adds Authority, Income Bonuses
mentor Increases Command
foodtaster Increases Personal Security
tutor Increases Piety, Trade Income
bodyguard Increases Peraonal Security, Decreases Popularity
swordbearer Increases Hit Points, Personal Security
shieldbearer Increases Hit Points, Lowers Morale

Giving Ancillaries and Traits to Apies/Assassins

As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins
NOTE: For the ones marked "TRAIT", use the command:
give_trait this TRAITNAME #
instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.
Cheat Effect
dancer +2 to agent's skill
catamite +1 to agent's skill
courtesan +1 to agent's skill
pickpocket +1 to agent's skill
GoodSpy 5 TRAIT +1-5 to spy's skill
GoodAssassin 5 TRAIT +1-5 to assassin's skill
GoodSaboteur 3 TRAIT +1-3 to assassin's saboteur skill


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